+------------------------------------------------------------------+ The Ysplan - Episode IV: S O R B O ' S Q U E S T By Don Barnes - (C) 1997-1999 +-----------------------------------------------------------------+ 3.1 Sorbo's Quest is a graphical role-playing game for the TI-92 Plus graphing calculator. This version will not run on a TI-92 or TI-92 II. There is a Fargo II version availible from my homepage: http://mf.calc.org ------------------------------------------------------------------- Requirements ------------------------------------------------------------------- * a TI-92 Plus with the latest version of PlusShell or DoorsOS installed. * These libraries: gray4lib, util, and hufflib. * Sorbo's Quest requires some free memory for execution. Please make sure you have at least 16k availible before running e4. * If you run e4 archived, your game will not be saved. ------------------------------------------------------------------- Playing ------------------------------------------------------------------- When you start the game for the first time, you will see the opening sequence. It's a good idea to read it so that you will understand the game's story. It will not be shown automatically again. You control the main character, Sorbo. As you play the game, your progress is automatically saved in the program. Only one game can be stored at a time. At the title screen you are presenting with two options. Selecting 'Continue' will allow you to continue where you last left off. Choosing 'New' will start the game from the beginning again. Any previous game data will be permenently lost. If you select 'New,' you'll be asked to verify your choice. ------------------------------------------------------------------- Controls ------------------------------------------------------------------- // // When navigating the Map: // Control Pad Movement - You can move Sorbo in four directions. F1 Action key - Use this key to Talk, Examine, or Get F2, F3, F4 Use Items - Certain items in your inventory can be used. They will appear on the bottom right side of your screen. F5 Small steps - Let's you take one step at a time. Useful when you need to line up between two objects. To use, just hold F5 and press the Contol Pad. q Quit - Quits and saves your game. // // In Battle: // F1 Attack with your weapon F2 Flee - This is not always successful and you cannot flee from some enemies. F3 Talk - Try it... only works with a few enemies. // // When Talking: // F5 and F6 Used to answer questions. ------------------------------------------------------------------- Status Bar ------------------------------------------------------------------- On the right side of the screen is info about your character: LV: Current character level. At higher levels you get more maxhp and defense. Also, some tasks cannot be accomplished until you reach a certain level. HP: Current Hit Points. If you lose all your hit points, you will return to your starting point, lose 3/4 of your gold and start with 1/2 your max HP. /: The maximum number of hit points you are allowed. EP: Experience points. You get these for winning battles. Tougher enemies give you more ep. You get to higher levels by gaining EP. $$: Amount of currency you have. Get more by winning battles. ST: Strength in battle. DF: Defensive level in battle. WP: Weapon you are carrying. Items you are carrying are also listed here as you get them, along with the key for the item. Items without a key are automatically used at the appropriate time. ------------------------------------------------------------------- Hints ------------------------------------------------------------------- * Most of the game centers around building your stats by fighting various characters. Expect to do a lot of fighting before you are strong enough to explore the entire map. * Many characters won't help you till you've fulfilled certain conditions. * Practice using small steps to line up between objects. You will need to use small steps in the late stages of the game. * Some of the items are purposely hidden. Look everywhere! * There is one enemy who can not be killed by fighting him. You must find another way to get past him! * If you manage to beat the game, please send me an email, just because I'd like to congratulate you! ------------------------------------------------------------------- Known Bugs ------------------------------------------------------------------- No bugs are known, but the game is so large that there's probably something I've missed. Please report bugs to dbarnes@calc.org There is always the possibility that a program will crash your calculator. I cannot be held responsible for loss of data, damage to your calculator, etc. Use this program at your own risk. ------------------------------------------------------------------- History ------------------------------------------------------------------- TI-92 ----- 1.0 beta 1 : Tuesday, July 29th, 1997 * Public Demo 1.0 beta 2 : Saturday, September 20th, 1997 * Beta Testing Release * All game features are implemented 1.0 : Friday, October 17th, 1997 * Official Public Release 1.1 : Thursday, December 18th, 1997 * You now get more experience points from all enemies. The game should not take as long to beat now. * Text is now compressed using Hufflib, program is over 1000 bytes smaller. * Sometimes there are pauses while lines of text are displayed. Actually a side-effect of hufflib, but I thought it was cool. * Background is cleared when text is displayed. * Several bugs are fixed, minor changes to fighting engine. 2.0 : Sunday, January 18th, 1998 * Converted source to Fargo II format * Compressed maps with hufflib, the program is over 5000 bytes smaller. * Text is no longer compressed, because it took to long to extract * Eliminated sorbolib, it's now integrated into the executable * Variable format is much different, but users shouldn't notice the difference. * You can start a new game without resending entire program * Removed all fargray images, program no longer requires fargray 2.1 : Friday, February 6th, 1998 * Changed key scanning routine. Sorbo should work better with "turboed" calcs now. Executable is over 100 bytes smaller. * I'm now including a document, hints.txt, which includes all the secrets of the game. 2.1.1 : Monday, July 6th, 1998 * Added a new title screen picture. 3.1 : Thursday, June 17th, 1999 * Replaced original title graphic. * Updated all webpage and e-mail addresses. TI-92 Plus ---------- 3.0.1 : Thursday, August 13th, 1998 * First release for the TI-92 Plus. 3.1 : Thursday, June 17th, 1999 * Replaced original title graphic. * Converted to new PlusShell format. * Updated all webpage and e-mail addresses. ------------------------------------------------------------------- Thanks to... ------------------------------------------------------------------- Rusty Wagner The author of PlusShell. David Ellsworth The author of Fargo. Jimmy Mårdell For the sprite routines, sprmaker & hufflib. Everyone who helped beta test SQ For their time and suggestions. ------------------------------------------------------------------- Author ------------------------------------------------------------------- That's it...enjoy! Don Barnes dbarnes@calc.org http://mf.calc.org